The story begins as Lara Croft is busy searching for Avalon in hopes to discover an explanation for her mother’s strange disappearance for all these years. While looking beneath in the Mediterranean Sea, Lara uncovers an ancient temple whose name will not be written. (I can’t figure out how to spell it, and I don’t want to look it up.) It’s one of those Norse underworlds, so I imagine you can figure out where the name for this chapter was derived. Deeper within, lo and behold, it’s one of Thor’s gauntlets. This cues mercenaries of Amanda Averts that attack her. She meets up with her old buddy Jacqueline Natla. Who after a Google search, I realized was the Darth Vader to her Luke Skywalker. (Except the father part.)
Natla flaps her jaw about the Norse underworlds and how, if Lara wants to find her mother, she needs Thor’s Hammer to open the Underworld. However, to do that, she must first find Thor’s gauntlets. This basically sets the stage for the rest of the video-game. The story has some interesting characteristics. Unfortunately, I didn’t care about any of the characters. A lot of different little things were thrown in, at is to you. The story isn’t actually anything too amazing, I definitely like some of the themes. The idea of searching for Thor’s gauntlet to lift Thor’s hammer to open the Underworld. That’s an adventure, and for that, I found it to be a kind-of heart-racing story. I don’t feel like I know any of the characters now that it is said and done. Lara Croft has a calm attitude and demeanor, but that’s only one notch above bland and generic. Good ideas with adequate deliver, I suppose.
Although, to be fair, it was never really the story that brought Tomb Raider up to the plate. We have simply shifted into a generation that welcomes more character-development and likability. However, I enjoyed the controls. There was an admitted wonky feeling here or there, in that, they ultimately lacked polish, but it’s something I was able to eventually work past. Except when you are in one of those times where there are malfunctions or other-wise unresponsive. The fighting aspects definitely needed to be flushed out better. There’s a lot of aimless kicks and punches. Thankfully, hand-to-hand battling is almost nonexistent in the experience. There’s more time spent with a gun in your hand.
The platforming and puzzles are definitely what bring this one to the table. There are a lot of moments where, as I’ve said, they “let it all hang out” and let it to flourish. Underworld seemed to have a grasp on what I want as a gamer, and for times, more often than not, it delivers. Unfortunately, the glitches severely hurt the experience for me.
I encountered a glitch about three-fourths the way through, and after looking into it, I discovered that a lot seemed to have this problem. It wasn’t an example of cryptic mechanics, and it wasn’t something that you could work around. I remember a particularly damning glitch with Prince of Persia: The Forgotten Sands, but when UbiSoft found out about it, they helped remedy the problem. They didn’t exactly fix it, but they told us how to redeem most of our save. The glitch that I encountered with Underworld made it where I had to redo everything. I tried restarting the chapter, and all that jazz, but it started me right BEFORE the glitch occurred. It only stresses why all video-games should have a chapter list that you should be able to go back to. The graphics should definitely be mentioned as well. There is a vibrant and inspired scenery throughout that certainly seems as a driven-factor throughout. You’ll adventure through a lot of different areas and by the end of it, it’s something to really take in.
In conclusion, I feel like I might have brought too negative of an impression about this. I didn’t try to come off as scathing, but if I did, the conclusion will help make it clearer. It’s a flawed experience. The controls lack polish and shine, the characters are cookie-cutter, and there are some bad glitches too. However, the layout and some of the experiences that I had were very enjoyable. If they would have fixed even a few of those problems, notably the glitches and the controls, this likely would have been a great game. I know, could’ve, would’ve, should’ve, but it’s not, but I think it’s worth your time, no less.
Thanks for reading.