This being said, I would call Warrior Within a worthy followup to The Sands of Time. Yes, a lot of changes were made, but the changes aren't uninspired or without justification. And, also, a lot of improvements were made as well. The fighting mechanics have been upgraded with more attacks, including the ability to pick-up weapons and throw them, and they really let it all hang out in the platforming department. However, what keeps Warrior Within from excelling beyond its predecessor is because some of what they expand on really cause a lot of issues.
For example, the fighting, while more various, is clunky at best, and at times, I found myself bouncing all-over because of how problematic the maneuvering could be. The more non-linear approach is more to its detriment as well. One of the reasons I never finished Warrior Within the first time is because I kept getting lost or didn't know how to move forward with things, even now, years later, I had the problem more than once or twice. Warrior Within is also a lot more difficult than Sands of Time, which made for a larger sense of accomplishment, but it was also unnecessarily frustrating in some instances. Last, but not least, the enemies, frankly, took way too much to kill, not as much they are difficult, but rather, I had to wail on same standard enemies for ten-to-fifteen hits to take them out. I much preferred Sands of Times' approach to defeating enemies.
In conclusion, because, after all, these are supposed to be “Quick Thoughts,” do I think Warrior Within is as good as Sands of Time? No, I honestly think I prefer Sands of Time over Warrior Within, however, Warrior Within is about on-par with Sands of Times' game-play and excels beyond it on occasion. Despite all of its abrupt changes, it is a proud entry in the series' lineage.