I suppose nobody will appreciate the review of SpongeBob SquarePants: SuperSponge that I have been sitting on for some time now.
Ah, well, shucks, I suppose I’ll review Bayonetta.
After all, they are working on a sequel for later this year, … granted, none of us will get to play it because it’s exclusive to the WiiU. I suppose that we can always replay the first one and pretend that make believe that we are getting new content.
Bayonetta is a hack-&-slash, action video-game for the Xbox 360 and PlayStation 3. It was developed by Platinum Games and published by Sega. Platinum Reigns went onto bring us titles like Anarchy Reigns, Metal Gear Rising: Revengeance, and Vanquish, while Sega, of course, has a large onslaught of titles in its collection. The story centers around its title character, Bayonetta, who brings on an ensemble woven together by tight-leather and an array of maneuvers that display her firm and well-rounded “assets”. Similar to Catwoman, this fiery vixens flaunts her body to her benefit, while at the same time bringing a certain wit about her that makes her seem like a force to be reckoned with.
Bayonetta is a member of an ancient witch clan and possesses a wide array of powers and she has been asleep for more than a few centuries, blah, blah, blah, … she meets a lost child named Cereza. There’s this guy named Luka that blames her for the death of his father. There’s some other witches involved. You bring vinyl records to him, and he plays their angelic hymns to summon demons to make weaponry. Lollipops replenish health and have all sorts of magical powers. Throughout her battling, she slowly begins to piece the puzzle together and discover her past identity.
The game features a brilliantly decorated atmosphere with vast collections of scenery that allow for several unique areas to be discovered. I think the graphics are terrific, but something else that deserves discussion are the cut-scenes. They choose to blend together a unique style that feels a lot different than what I have usually seen. There were a couple of flubs in the voice-acting, but really, they approach the concepts of the story with such looseness that everything seems to blend seamlessly. The story is an absolute mess. It doesn’t make a lick of sense and it’s a train-wreck in that regard, but to me, it felt more like a roller-coaster.
Even if the story is a tidbit … bonkers … I did enjoy some of the emotion that was had during it. I think it’d be fair to say that the story itself came together and kicked into a second-gear toward the second-half. Bayonetta is a really likeable character, and while she appears to be nothing more than something to drool at because of all the sexual-tension that she brings, there is a lot of charm to her as a character.
With this being said, what I believe will more than likely be what this game is remembered for is the fast-paced and soothingly fluent controls. There have been a lot of comparisons to Devil May Cry in this regard, but I would say this is much more evolved. (Devil May Cry is Squirtle and Bayonetta is Blastoise) Everything feels so fast and tense while playing. It feels like there’s a boss battles every couple of minutes, which sounds excessive, but I found that myself feeling engaged throughout the entire experience. There were one or two moments that made me want to rip my hair out in-terms of difficulty, but it was mostly just a rushing and crazy experience altogether.
In conclusion, crazy is probably the best word that I can use to describe Bayonetta. It’s something that isn’t meant to be dissected or taken apart. It’s something that just is, filled with action-filled game-play, and so much style and just enough substance to keep up. It’s a very good game and I am really disappointed that I won’t be able to play the sequel.