The Out of Frame Podcast - Ep. 2: Incredibles 2, Antman & the Wasp, The Strangers: Prey at Night, Hotel Transylvania 3: Summer Vacation, and Tomb Raider
Back when I was a kid, I used to think Crash Bandicoot was the bee’s knees, his arms and his legs, and, I think the series was the pinnacle of my early years playing video-games, outmatching Spyro and other PlayStation Classics. Although I think the consensus from the gaming public now sees the series as a worthwhile, solid plat-forming series, back during its release, prior to when the N. Sane Trilogy remastered collection brought it back in the limelight, I could remember a lot of criticisms thrown at the series. A lot of comparisons were made to Donkey Kong Country, with some critics saying the series lacked innovation and uniqueness, regardless of the innovation it brought as far as polygonal graphic design. I can understand the sentiment on some level and I retain a lot of criticisms about the first installment in the Crash Bandicoot series, even if the remastered version fixed a lot of lingering issues I had with it. Even if I might be in the minority, I still stand as one of the proud defenders of the series as bringing in a fun, vibrant few of mascot plat-forming experiences, allowed to succeed through their outlandish characters and colorful levels. A video-game in the Crash Bandicoot series that’s unlikely to buck off that stigma or resentment is Crash Team Racing, a kart-racing experience that most certainly takes a lot of inspiration from Konami Krazy Racers, a Game Boy Advance video-game that revolutionized the kart-racing genre. Joking aside, Crash Team Racing simply borrows too much to avoid comparisons and criticism for its similarities and heavy inspiration taken from Mario Kart.
The Out of Frame Podcast - Ep. 1: Upcoming Convention for "The Canes Files", PaRappa the Rapper & Gex Video-Game Reviews, Puppet Master: The Littlest Reich Movie Review
#68-70 - Batman on the Sega Genesis, Batman Forever on the PlayStation, Batman Begins on the GBA (Written Reviews by McConnaughay)
Wrestlemania: The Arcade Game was an instant classic when it arrived in the mid-90s, arriving on home-consoles amid, arguably, the most fun and light-heart time in professional wrestling, where everyone seemed to have a silly, over-the-top gimmick, and it felt like comic-book superheroes and villains come to life.
The Arcade Game, which made it on a plethora of consoles (ones I’ve taken into account include the PlayStation, Super NES, and Sega Genesis), embraced the charming absurdity of its subject-matter with its own cartoonish, light-heart approach, receiving a positive reception from critics and audiences alike.
PaRappa the Rapper is a video-game I feel has been coveted by many gamers of my age as a gem, looked at in the same way I looked at Twisted Metal, the Crash Bandicoot series, or Spyro, which makes sense, considering the way all the titles were released in the same time on the original PlayStation. I never really had that nostalgic perspective for PaRappa the Rapper in the way many others seemed to. Although I recognized it as familiar, and while playing, the memories I had of the first level reeled back in, assuring me that I had, in-fact, played it. Turns out though, I hadn’t ever played beyond the first level, because the foggy childhood memories I had about PaRappa the Rapper were of a demo I’d played.
PaRappa the Rapper is a rhythm game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation, having a Japanese release in 1996 with other countries having to wait til a year later. In celebration of its twentieth anniversary, a remastered version was released in 2017 on the PlayStation 4, although, I will be specifically talking about the original PlayStation port in this review. An anime series also eventually came to fruition in the turn of the millennium that lasted for thirty episodes, along with a direct sequel and a spin-off.
If you know anything about me and video-games and how we mix, you know I have a sweet-spot for the horror genre, and, then, for some reason, light-heart and silly mascot video-games. Titles like Crash Bandicoot and Ratchet & Clank were always my bread and butter as a kid, and since entries in their respective series’ have become scarcer, as is the case with Sly Cooper or Spyro, I’ve taken it upon myself to try and find other mascot video-games I might have missed over the years. The Gex series is one I am modestly familiar with. Although I don’t know for certain, I want to say I owned the third installment Gex 3: Deep Cover Gecko for the Original PlayStation as a kid, but it was so badly scratched up I don’t think I ever played through a significant amount. Going into it, I expected a light-heart, simple plat-former. I didn’t expect a groundbreaking experience, but I expected something that would satiate and scratch a similar itch as other video-games like it had.
What is Mishmashers (dot) com?
Started in late-2017, Mishmashers.com is a website by brothers Scott Moore and McConnaughay as a way to share their opinion on an array of different topics, as well as shine a light on their written works. Both brothers are passionate about their work and have dedicated a significant amount of time and resources to their respected works.
- Perfect (10 outta 10)
- Great (9 outta 10)
- Very Good (8 outta 10)
- Good (7 outta 10)
- Above Average (6 outta 10)
- Decent (5 outta 10)
- Below Average (4 outta 10)
- Bad (3 outta 10)
- Very Bad (2 outta 10)
- Horrible (1 outta 10)
- Godawful (0 outta 10)